//using UnityEngine;

//[RequireComponent(typeof(UIWidget))]
//public class SetColorPickerColor : MonoBehaviour
//{
//	[System.NonSerialized] UIWidget mWidget;

//	public void SetToCurrent ()
//	{
//		if (mWidget == null) mWidget = GetComponent<UIWidget>();
//		if (UIColorPicker.current != null)
//			mWidget.color = UIColorPicker.current.value;
//	}
//}
